{"id":312,"date":"2019-01-06T14:42:12","date_gmt":"2019-01-06T14:42:12","guid":{"rendered":"https:\/\/gamedesignla.com\/memoriadeljuego\/273-2\/"},"modified":"2020-11-22T11:40:04","modified_gmt":"2020-11-22T11:40:04","slug":"273-2","status":"publish","type":"post","link":"https:\/\/gamedesignla.com\/memoria\/273-2\/","title":{"rendered":"273"},"content":{"rendered":"<p style=\"text-align: center;\">2017<\/p>\n<p style=\"text-align: center;\"><strong>Dulvey, Louisiana<\/strong><\/p>\n<h2 style=\"text-align: center;\">7: Biohazard<\/h2>\n<p>En la piel de Ethan Winters, los jugadores se hunden por vig\u00e9simo cuarta vez desde 1996 en el horror de la serie <em>Resident Evil<\/em>. Esta vez en primera persona, en una oscuridad fotorrealista, con los miedos de siempre.<\/p>\n<p>  <!--more-->  <\/p>\n<p>Es un viaje al pasado y al futuro por igual, porque se puede ver en VR. Es aterrorizante. Los muertos vivos generados por el T-Virus, la maldad de Umbrella Corporation, la pesadilla de Racoon City, los nuevos molded, son cosas que no se olvidan. En el mundo de los videojuegos existen cl\u00e1sicos que perduran, porque mueren y resucitan y se reinventan.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><img decoding=\"async\" class=\" alignleft size-full wp-image-13\" style=\"margin-right: 20px; float: left;\" src=\"https:\/\/gamedesignla.com\/memoria\/wp-content\/uploads\/2018\/12\/Marvin-Clock.jpg\" alt=\"Marvin Clock\" width=\"150\" height=\"150\" \/><\/p>\n<p>[<a href=\"https:\/\/gamedesignla.com\/memoria\/253-2\/\">253<\/a><strong>:<span style=\"font-size: 18pt;\">273<\/span>:<\/strong><a href=\"https:\/\/gamedesignla.com\/memoria\/275-2\/\">275<\/a>] <em>&nbsp;&nbsp;<\/em><em>230<\/em><\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2017 Dulvey, Louisiana 7: Biohazard En la piel de Ethan Winters, los jugadores se hunden por vig\u00e9simo cuarta vez desde 1996 en el horror de la serie Resident Evil. Esta vez en primera persona, en una oscuridad fotorrealista, con los miedos de siempre.<\/p>\n","protected":false},"author":1,"featured_media":13,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/312"}],"collection":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/comments?post=312"}],"version-history":[{"count":1,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/312\/revisions"}],"predecessor-version":[{"id":598,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/312\/revisions\/598"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media\/13"}],"wp:attachment":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media?parent=312"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/categories?post=312"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/tags?post=312"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}