{"id":306,"date":"2019-01-06T00:47:33","date_gmt":"2019-01-06T00:47:33","guid":{"rendered":"https:\/\/gamedesignla.com\/memoriadeljuego\/266-2\/"},"modified":"2020-11-22T11:40:03","modified_gmt":"2020-11-22T11:40:03","slug":"266-2","status":"publish","type":"post","link":"https:\/\/gamedesignla.com\/memoria\/266-2\/","title":{"rendered":"266"},"content":{"rendered":"<p style=\"text-align: center;\">2011<\/p>\n<p style=\"text-align: center;\"><strong>Ciudad Vieja, Montevideo<\/strong><\/p>\n<h2 style=\"text-align: center;\">Uruguay no ser\u00eda la misma<\/h2>\n<p>\u2014Siempre hagan un juego que puedan hacer, o sea, que sean capaces de hacer y que les guste mucho \u2013aconseja \u00c1lvaro Azofra, game designer y uno de los tres fundadores de Ironhide Game Studio, junto a Gonzalo Sande y Pablo Realini.<\/p>\n<p>  <!--more-->  <\/p>\n<p>Uruguay no ser\u00eda la misma sin <em>Kingdom Rush<\/em>, un \u00abtower defense\u00bb con millones de jugadores en m\u00f3viles, PC y web, aquella primera versi\u00f3n en Flash que se convirti\u00f3 en el m\u00e1s famoso videojuego del pa\u00eds. Ironhide pasa de tres a centenar y crece por fuerza del talento. Uruguay no ser\u00eda la misma sin <em>Kingdom Rush<\/em>.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><img decoding=\"async\" class=\" alignleft size-full wp-image-13\" style=\"margin-right: 20px; float: left;\" src=\"https:\/\/gamedesignla.com\/memoria\/wp-content\/uploads\/2018\/12\/Marvin-Clock.jpg\" alt=\"Marvin Clock\" width=\"150\" height=\"150\" \/><\/p>\n<p>[<a href=\"https:\/\/gamedesignla.com\/memoria\/263-2\/\">263<\/a><strong>:<span style=\"font-size: 18pt;\">266<\/span>:<\/strong><a href=\"https:\/\/gamedesignla.com\/memoria\/267-2\/\">267<\/a>] <em>&nbsp;&nbsp;<\/em><em>224<\/em><\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2011 Ciudad Vieja, Montevideo Uruguay no ser\u00eda la misma \u2014Siempre hagan un juego que puedan hacer, o sea, que sean capaces de hacer y que les guste mucho \u2013aconseja \u00c1lvaro Azofra, game designer y uno de los tres fundadores de Ironhide Game Studio, junto a Gonzalo Sande y Pablo Realini.<\/p>\n","protected":false},"author":1,"featured_media":13,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/306"}],"collection":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/comments?post=306"}],"version-history":[{"count":1,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/306\/revisions"}],"predecessor-version":[{"id":592,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/306\/revisions\/592"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media\/13"}],"wp:attachment":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media?parent=306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/categories?post=306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/tags?post=306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}