{"id":287,"date":"2019-01-05T23:49:27","date_gmt":"2019-01-05T23:49:27","guid":{"rendered":"https:\/\/gamedesignla.com\/memoriadeljuego\/247-2\/"},"modified":"2020-11-22T11:40:02","modified_gmt":"2020-11-22T11:40:02","slug":"247-2","status":"publish","type":"post","link":"https:\/\/gamedesignla.com\/memoria\/247-2\/","title":{"rendered":"247"},"content":{"rendered":"<p style=\"text-align: center;\">2002<\/p>\n<p style=\"text-align: center;\"><strong>Arashiyama, Kioto<\/strong><\/p>\n<h2 style=\"text-align: center;\">Shigureden<\/h2>\n<p>GameCube es la \u00faltima consola bajo la mirada blanca de Hiroshi Yamauchi, que a los setenta y cinco a\u00f1os deja en su cargo de presidente de la compa\u00f1\u00eda a Satoru Iwata, programador y empresario, y desde entonces y hasta 2006 cumple el rol de director ejecutivo. Durante a\u00f1os, Yamauchi ha sido sin\u00f3nimo de Nintendo.<\/p>\n<p>  <!--more-->  <\/p>\n<p>En 2006 se retirar\u00e1 del todo, y en diez a\u00f1os ser\u00e1 el hombre m\u00e1s rico de Jap\u00f3n, porque su fortuna crecer\u00e1 hasta superar los siete mil novecientos millones de d\u00f3lares. Yamauchi inaugurar\u00e1 el Museo Shigureden, en Kioto, como memoria de las <em>karuta<\/em> y para preservar las tradiciones que hicieron grande a Nintendo.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><img decoding=\"async\" class=\" alignleft size-full wp-image-13\" style=\"margin-right: 20px; float: left;\" src=\"https:\/\/gamedesignla.com\/memoria\/wp-content\/uploads\/2018\/12\/Marvin-Clock.jpg\" alt=\"Marvin Clock\" width=\"150\" height=\"150\" \/><\/p>\n<p>[<a href=\"https:\/\/gamedesignla.com\/memoria\/245-2\/\">245<\/a><strong>:<span style=\"font-size: 18pt;\">247<\/span>:<\/strong>249] <em>&nbsp;&nbsp;<\/em><em>197<\/em><\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>2002 Arashiyama, Kioto Shigureden GameCube es la \u00faltima consola bajo la mirada blanca de Hiroshi Yamauchi, que a los setenta y cinco a\u00f1os deja en su cargo de presidente de la compa\u00f1\u00eda a Satoru Iwata, programador y empresario, y desde entonces y hasta 2006 cumple el rol de director ejecutivo. Durante a\u00f1os, Yamauchi ha sido [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/287"}],"collection":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/comments?post=287"}],"version-history":[{"count":1,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/287\/revisions"}],"predecessor-version":[{"id":573,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/287\/revisions\/573"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media\/13"}],"wp:attachment":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media?parent=287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/categories?post=287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/tags?post=287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}