{"id":249,"date":"2019-01-05T20:01:04","date_gmt":"2019-01-05T20:01:04","guid":{"rendered":"https:\/\/gamedesignla.com\/memoriadeljuego\/207-2\/"},"modified":"2020-11-22T11:39:59","modified_gmt":"2020-11-22T11:39:59","slug":"207-2","status":"publish","type":"post","link":"https:\/\/gamedesignla.com\/memoria\/207-2\/","title":{"rendered":"207"},"content":{"rendered":"<p style=\"text-align: center;\">1989<\/p>\n<p style=\"text-align: center;\"><strong>Kioto<\/strong><\/p>\n<h2 style=\"text-align: center;\">Game Boy<\/h2>\n<p>Gunpei Yokoi y el ingeniero Satoru Okada hacen maravillas con la peque\u00f1a consola port\u00e1til que sucede al genial Game &amp; Watch. La maquinita lleva un coraz\u00f3n Z80 de 8 bits, 8 kB de RAM y tambi\u00e9n 8 kB de memoria de video. La pantalla es LCD reflectiva, con una resoluci\u00f3n de 160 x 144 p\u00edxeles. Hay cuatro canales de sonido y puede mover cuarenta sprites. Funciona con pilas AA y tiene juegos incre\u00edbles. Uno de ellos es el fenomenal <em>Tetris<\/em>.<\/p>\n<p>  <!--more-->  <\/p>\n<p>F\u00e1cil de programar, bien documentada, consigue el apoyo de todas las licenciatarias de NES y SNES: Capcom, Konami, Namco, Jaleco, Interplay, Ocean, Square y m\u00e1s. A la primera versi\u00f3n le sigue una mejorada, la Game Boy Color en 1998, y entre las dos, hasta 2003, vender\u00e1n la friolera de ciento dieciocho millones de unidades.<\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><img decoding=\"async\" class=\" alignleft size-full wp-image-13\" style=\"margin-right: 20px; float: left;\" src=\"https:\/\/gamedesignla.com\/memoria\/wp-content\/uploads\/2018\/12\/Marvin-Clock.jpg\" alt=\"Marvin Clock\" width=\"150\" height=\"150\" \/><\/p>\n<p>[<a href=\"https:\/\/gamedesignla.com\/memoria\/201-2\/\">201<\/a><strong>:<span style=\"font-size: 18pt;\">207<\/span>:<\/strong><a href=\"https:\/\/gamedesignla.com\/memoria\/211-2\/\">211<\/a>] <em>&nbsp;&nbsp;<\/em><em>161<\/em><\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>1989 Kioto Game Boy Gunpei Yokoi y el ingeniero Satoru Okada hacen maravillas con la peque\u00f1a consola port\u00e1til que sucede al genial Game &amp; Watch. La maquinita lleva un coraz\u00f3n Z80 de 8 bits, 8 kB de RAM y tambi\u00e9n 8 kB de memoria de video. La pantalla es LCD reflectiva, con una resoluci\u00f3n de [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":13,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/249"}],"collection":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/comments?post=249"}],"version-history":[{"count":1,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/249\/revisions"}],"predecessor-version":[{"id":535,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/posts\/249\/revisions\/535"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media\/13"}],"wp:attachment":[{"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/media?parent=249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/categories?post=249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignla.com\/memoria\/wp-json\/wp\/v2\/tags?post=249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}